Broken Sorcery
Chapter 12
Engineering
Design and construct tools, gadgets, contraptions, siege weapons, and structures. Selling devices may be lucrative—careful who gets what.
Engineering requires one or two Checks: Optionally Drafting, and Construction.
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Check: Intelligence Modifier + Engineering Bonuses
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GM sets one Difficulty for both Checks
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Collaboration grants Advantage for relevant skills or creative solutions
Combine with Alchemy and Enchanting to create truly magnificent Gear. Get creative!
Drafting
Complex builds require a design phase. You’ll need Drafting Tools: parchment, pen, ink, rulers, a compass, and a flat surface. If only pen and paper are available, the Check is made at Disadvantage.
- Roll an Engineering Check
Save schematics to build copies—skipping future Drafting for your contraption.
Construction
Work with your GM to determine tools, time, and materials for implementation.
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Roll an Engineering Check
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Critical Success (Natural 20): A true masterpiece. The device works flawlessly, granting additional benefits.
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Fumble (Natural 1): Equipment and personnel are damaged!
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All materials are ruined on failure
Complexity
| COMPLEXITY | |
|---|---|
| Basic | Built in an hour or less. |
| Moderate | At least a few hours to build. |
| Complex | Requires schematic and d4 days. |
| GADGETS | D | COMPLEXITY | MATERIALS |
|---|---|---|---|
| Compass | 17 | Moderate | Wood, metal, water, magnet, & needle. |
| Goggles | 12 | Moderate | Metal, sand, & a glassblowing shop. |
| Hands Free Lantern | 12 | Simple | Metal & leather. |
| Lighter | 14 | Moderate | A small air-tight metal container, fuel injection system, oil, & flint & steel. |
| Smoke Bombs | 14 | Moderate |
Oil, tinder, & wood or metal containers. Requires an extra Alchemy Check vs Difficulty 14. |
| Trap | ?? | ?? | ?? |
| Waterproofed Gear | 16 | Simple | Gear, beeswax or pitch, & linseed oil. |
| SIEGE WEAPONS | |||
| Ballista | 16 | Complex | Wood, metal, rope, wire, & a forge or woodshop. |
| Battering Ram | 12 | Simple | Tree, metal, & ropes. |
| Catapult or Trebuchet | 16 | Complex | Wood, metal, rope, & a forge or woodshop. |
| Siege Tower | 14 | Moderate | Wood, metal, rope, pulleys, & a woodshop. |
| WEAPON MODS | |||
| Fire Arrows/Bolts | 15 | Moderate | Arrows, lightweight grenades, glue, & sinew. |
| Folding Bow or Crossbow | 15 | Complex | Bow or Crossbow, hinges, latches, & a forge or woodshop. |
| Grappling Crossbow | 14 | Moderate | Crossbow, quality stranded cable, grappling hook, & pulleys. |
| Grenades | 15 | Moderate |
Glass or metal & gunpowder or volatile liquid. Requires an extra Alchemy Check vs Difficulty 15—which explodes on a Fumble. |
| Spear | 12 | Simple | Stout wood shaft, knife or stone shard, glue, & sinew. |
| Spring Loaded Concealed Dagger | 13 | Complex | Dagger, sheath, leather, springs, & metal. |
| ARMOR MODS | |||
| Reinforced Armor | 18 | Moderate | Leather, metal, & a forge. |
| Shield Spike | 14 | Moderate | Metal & a forge. |
| Silenced Armor | 18 | Moderate | Leather, padded cloth, Sewing Kit. |
| Spiked Armor | 18 | Complex | Metal & a forge. |